At Eurecat’s Perception and Cognition Lab, we assess the success of audiovisual content (music, video, video games) in terms of engagement and other cognitive and emotional variables by means of physiological measurements and gaze tracking.
This study is also conducted in virtual and real environments and individually and in groups.
Target companies

Aerospace
Automotive
Chemical
Construction
Energy
Food
Health
Logistics
Manufacturing
Mobility
Packaging
Railway
Resources
Sport
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